There is an option for the admin to choose which perks a player spawns with (this does not work on a per team basis). There is an option to have different weapons per team, so not every team gets exactly the same. This is ideal for servers which want to run such things as pistol-only (for so-called “bash†servers), or shotgun-only.
This mod mode is exactly what it says on the box - the Admin decides what weapons, perks, or attachments the players can use, and they cant be edited. With this mode, a player gets to play with 7 create-a-class slots, all totally independent of each other and totally persistent after he leaves the server. All Weapons - with this PowerClass mode, the server admin decides what weapons to start the whole ball rolling with. There are only 5 create-a-class slots in this mode, but like the other 2 modes, they are all totally independent of each other and totally persistent after he leaves the server.ģ. These can be totally edited by the player whenever he likes. Or, with the use of the PowerClass "Rifles Only" dvar, the 5 sniper weapons are loaded out automatically for you (there are only 5 create-a-class positions in this option). Here are some screenshots of the 4 teams, with their classes edited:Īs was said, every single one of those weapons represents a totally independent and fully editable create-a-class, making 28 create-a-class slots in total. Starting as you do in modded servers at lvl 1, you continue to rank up as you go, until you reach lvl 64 where you Prestige. In fact, with PowerClass, you rank up as normal, with new unlocks (there are 2 new perks to be unlocked - the "medic" and the "marathon" perk ) and challenges. You will notice that it is called "PowerClass" and not "PowerRank" - this is because PowerClass has nothing to do with ranking you up to lvl 64. Locking and unlocking items is a standard feature of PowerClass and doesn't mean having to set any other dvars to determine whether the server is "ranked" or "unranked".
With PowerClass, there is none of this "ranked" and "unranked" nonsense which other mods speak of. However, if a player chooses the Overkill perk, he can pick any of the relevant teams other weapons to use as his secondary weapon - as long as it has been allowed by the server admin. No more having to re-build the class each time.Įverything can be edited by the player using the in-game Class Edit menu, except the primary weapon - which defines the starting point of the class. With Demon mod PowerClass Team Loadout mode all 28 create-a-class slots are persistent so that when a player returns they are just how he left them. Sure, there are other create-a-class mods for COD:WaW, but they dont work like the stock create-a-class slots do - where they are persistent, so that they stay just like a player wants them for when he returns to the server. This is the only mod in the Call of Duty modding community to do this. That makes 28 totally independent and totally configurable create-a-class slots (7 x 4 teams = 28). Team Loadout - with this loadout method, there are 7 totally independent create-a-class slots for each team, defined by a primary weapon relevant for the nationality of each team (i.e. If a player has any of the items, it is removed from his create-a-class records.ġ. However, the beauty of PowerClass is that, at any time, an Admin can decide to disable any weapon, any perk, or any attachment and stop those items being used to create-a-class. He can then take his pick from his classes, and it will be applied on the next respawn. After that, he can create his classes, in any combination he likes, in game. It takes only 15 seconds for a player to have all the allowed items unlocked for him. Everything else is "locked" and the player cant get access to them. With PowerClass, a player has only those weapons, perks or attachments available to him to create his classes with which the Admin decides to allow. PowerClass is the most powerful, flexible and Admin-friendly create-a-class mod in the Call of Duty community. So, lets jump straight in and ask what is PowerClass? Whereas in previous releases, the weapons classes were static and you couldnt change them, in this release I have implemented the PowerClass create-a-class mod which I developed for my COD4: Modern Warfare mod. This version of the mod marks a completely new approach to how the mod works as far as classes are concerned. Welcome to the new version of Demon Mod for COD:WaW Mk II. Well guys - its finally here and ready for release: